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Hierarchy of Sins Via Bestiae ("Road of the Beast") The Ruins of Bjorn's Longhouse, Denmark.Many Ferals form packs, several of which, such as the Schwarze Rudel and the Hounds of Iberia, have become well-known to both Ferals and non-Ferals. Celebrations of thanks for blood and of mourning for those who have passed on are also common. Rituals are common among the Ferals, usually to focus themselves on a task to come. Wardens, who guard the sacred grounds of Via Bestiae, also have a place of importance on the Road. Most important to this are the Lorekeepers, who gathers the knowledge and traditions of Via Bestiae and keeps them safe and circulating among the Ferals. While there is little organization, the Feral are still far more organized than many Cainites would believe. They may ally themselves with their Beast, but are never to be controlled or manipulated by it to succumb to its will would be to fall in with the wretches of Via Peccati ("Road of Sin"). However, followers of the Road are also not to kill unless needed to feed, or to take silly risks. They are expected to make themselves able to survive in any situation, and so strength and wile are strongly desired and respected among the followers of the Road of the Beast. To the Feral, there is no mercy or compassion, no helping others there is only themselves and their needs. Gathering interested followers, Ennoia began teaching her methods and lessons, leading to what became Via Bestiae.įighting for the right to exist is the number one rule of Via Bestiae. Plunging into the wilderness, she disappeared for forty years when she returned, the Beast was under her control. Reflecting on the corruption that had developed in Enoch, Ennoia found it to be a mere distraction from the Beast rather than a way of mastering and controlling it.
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In order for game content to combine, players must own all games and DLC on the same store (Steam or Epic).The founder of Via Bestiae is commonly believed to be Ennoia, who also and most appropriately founded the Gangrel clan. Once again, this third game will combine with the previous two for one epic experience.īoth games can be purchased in a number of stores (eg: Humble Store, GameBillet, physical stores), but require a Steam or Epic account to play. Standing in their way are the stalwart warriors of Kislev and the great eastern empire of Cathay. The Daemonic forces of Chaos threaten to bring the apocalypse.
Explore the Far East and the maddening Realm of Chaos. Total War: Warhammer III is the final installment in the trilogy, releasing in early 2022. However, players who own the first game or DLC will find that it carries over and can be combined with the second game, for one epic experience in campaign and multiplayer. Total War: Warhammer II is a standalone game, fully playable on its own. Total War: Warhammer II takes the battle west and south to the New World across the sea, where new races fight for control of the Great Vortex. But beyond this conflict lurks a larger threat: The forces of Chaos descend from the north to bring ruin and destruction, at the behest of their dark gods. Soldiers clash with magic and monsters, as factions are locked in battle.
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Set in the grim, high fantasy world of Warhammer Fantasy, Total War: Warhammer pits many unique races in a struggle for domination of the Old World. Total War: Warhammer is part of Creative Assembly's grand strategy Total War series.